Use this identifier to cite or link to this item: http://hdl.handle.net/10737/2229
Title: Evaluating the application of Reinforcement Learning algorithms on video games
Authors: Vian, Leandro
Keywords: Artificial Intelligence;Machine Learning;neural networks;Reinforcement Learning;Starcraft II
Date of Defense: 11-Jul-2018
Issue Date: 8-Oct-2018
Citation: VIAN, Leandro. Evaluating the application of Reinforcement Learning algorithms on video games. 2018. Monografia (Graduação em Engenharia de Software) – Universidade do Vale do Taquari - Univates, Lajeado, 11 jul. 2018. Disponível em: http://hdl.handle.net/10737/2229.
Abstract: Artificial Intelligence has become part of our everyday for quite some time now: movies have portrayed it in its histories, news have reported of its advancements and we have seen its results in our electronics and machinery. In the latest years a new term started to gain traction, Machine Learning, with many articles, companies and media covering it, opening possibilities of what could be achieved with the ability to train computers using all the data generated nowadays. This work gives an overview of a few current Machine Learning techniques, aiming in the application of automated video game playing. In particular, it uses the Starcraft II Reinforcement Environment as a testbed for evaluating the selected automated learning strategies.
URI: http://hdl.handle.net/10737/2229
Appears in Collections:Engenharia de Software

Files in This Item:
File Description SizeFormat 
2018LeandroVian.pdf2,03 MBAdobe PDFThumbnail
View/Open


This item is licensed under a Creative Commons License Creative Commons