Evaluating the application of Reinforcement Learning algorithms on video games

dc.contributor.advisor1Malheiros, Marcelo De Gomensoro
dc.contributor.advisor1Latteshttp://lattes.cnpq.br/3846222742415187pt_BR
dc.creatorVian, Leandro
dc.date.accessioned2018-12-27T19:42:30Z
dc.date.available2018-12-27T19:42:30Z
dc.date.issued2018-10-08
dc.date.submitted2018-07-11
dc.description.abstractArtificial Intelligence has become part of our everyday for quite some time now: movies have portrayed it in its histories, news have reported of its advancements and we have seen its results in our electronics and machinery. In the latest years a new term started to gain traction, Machine Learning, with many articles, companies and media covering it, opening possibilities of what could be achieved with the ability to train computers using all the data generated nowadays. This work gives an overview of a few current Machine Learning techniques, aiming in the application of automated video game playing. In particular, it uses the Starcraft II Reinforcement Environment as a testbed for evaluating the selected automated learning strategies.pt_BR
dc.identifier.citationVIAN, Leandro. Evaluating the application of Reinforcement Learning algorithms on video games. 2018. Monografia (Graduação em Engenharia de Software) – Universidade do Vale do Taquari - Univates, Lajeado, 11 jul. 2018. Disponível em: http://hdl.handle.net/10737/2229. pt_BR
dc.identifier.urihttp://hdl.handle.net/10737/2229
dc.language.isoenpt_BR
dc.rightsopenAccesspt_BR
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectArtificial Intelligencept_BR
dc.subjectMachine Learningpt_BR
dc.subjectneural networkspt_BR
dc.subjectReinforcement Learningpt_BR
dc.subjectStarcraft IIpt_BR
dc.subject.cnpqENGpt_BR
dc.titleEvaluating the application of Reinforcement Learning algorithms on video gamespt_BR
dc.typebachelorThesispt_BR
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